Provable Randomness & Simulations
Last updated
Last updated
There are 17 explicit randomized traits with discrete values (e.g. 0,1,2...).
With these alone, there are over 5,000,000 different possible combinations, more than 1000x the supply of the collection.
On top of that, small details like exact coloration, shader values, lightning paths, rotation speeds, and orbit routes are all randomized with the PRNG, yielding effectively infinite outcomes.
I've run dozens of simulations with our chosen set of valid blocks (Blocks where the "bits" or "target" value includes "1717") and I have not received a set with a duplicate entry.
NOTE: While this project uses a variety of blockchian data to make trait-sniping impossible, there may or may not be some hints hidden in the code (or the element) about how to locate special blocks...