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BTC Substance Academy
  • VESSELS
    • VESSELS - DMT UNAT
      • Bitcoin Data Representation & Provably Fair Mint
      • Interactive 3D Art
      • Generative Art Algortithms
      • Update Over Time
      • Provable Randomness & Simulations
  • BLOCKCRAFT WORLD
    • BlockCraft World - Beta
  • Introduction
  • BTC Substance
    • Satributes and Ordinals Tech
    • Generative Art
    • THREE.js Post-Processing
  • BRC-20
    • Overview
    • BRC-20 HelperBot
    • Bot Usage Instruction
  • Resources
    • Inscribed Libraries
  • TAP-SUBSATNCE
    • Runic Portals
    • Token Overview
    • TAP F.A.Q.
  • Runes
    • RUNIC SUBSTANCE
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  1. VESSELS
  2. VESSELS - DMT UNAT

Provable Randomness & Simulations

PreviousUpdate Over TimeNextBlockCraft World - Beta

Last updated 11 months ago

  • There are 17 explicit randomized traits with discrete values (e.g. 0,1,2...).

  • With these alone, there are over 5,000,000 different possible combinations, more than 1000x the supply of the collection.

  • On top of that, small details like exact coloration, shader values, lightning paths, rotation speeds, and orbit routes are all randomized with the PRNG, yielding effectively infinite outcomes.

  • I've run dozens of simulations with our chosen set of valid blocks (Blocks where the "bits" or "target" value includes "1717") and I have not received a set with a duplicate entry.

  • NOTE: While this project uses a variety of blockchian data to make trait-sniping impossible, there may or may not be some hints hidden in the code (or the element) about how to locate special blocks...