Provable Randomness & Simulations

  • There are 17 explicit randomized traits with discrete values (e.g. 0,1,2...).

  • With these alone, there are over 5,000,000 different possible combinations, more than 1000x the supply of the collection.

  • On top of that, small details like exact coloration, shader values, lightning paths, rotation speeds, and orbit routes are all randomized with the PRNG, yielding effectively infinite outcomes.

  • I've run dozens of simulations with our chosen set of valid blocks (Blocks where the "bits" or "target" value includes "1717") and I have not received a set with a duplicate entry.

  • NOTE: While this project uses a variety of blockchian data to make trait-sniping impossible, there may or may not be some hints hidden in the code (or the element) about how to locate special blocks...

Last updated