Inscribed Libraries
To make our projects possible, we've inscribed many additional libraries onto Bitcoin, which can be used by any other dev's interested in THREE.js. Below is a list of libraries/resources and their inscription ID's.
f3d99d08617eafe55400dc534ed81f7c760aefe63b34434474b640d0ca45baf4i0
SimplexNoise.js
OutlinePass.js
4d513f7c4f0239581109e5957c2a5be19e5d0e80226eba410bb02c9d12f3572ei0 -
LightningStrike.js
1382dcd781424e6c592ea7c78f9d08acd92888fc216a3c0e9c59749b3ea60ca5i0
Water.js
8681d04e680c9cfc1052ea694919ddcfbf9e87d0e9e9eb85bba7f0f1332ebb27i0
Water texture for water.js
10665922de450d9b25c21d213ac7a2b7231e79a25be5865fd10ba0e19c4fac21i0
(everything needed for post processing, and some starter Passes)
EffectComposer
RenderPass
Pass
OutputPass
FullScreenQuad
ShaderPass
BloomPass
UnrealBloomPass
GlitchPass
GlitchPass
CombineShader
ConvolutionShader
CopyShader
OutputShader
LuminosityHighPassShader
LuminosityShader
DigitalGlitch
SobelOperatorShader
3b063d4198ae66eb588a10d0ef45b336b8a3c334debbcbbc20e9d4debcb88939i0
Perlin Noise GLL
67e10278cdc4979e72b8f0fb5b34bd91695ee090282837edce3a509e4193517ei0
AfterImage Shader & Pass
61507bf87c39df8e17448d1225d88d96d7ec0d036efb7ea2f80a811786cefc0ai0
Core code for Interaction Menu
0fdd3693173caaa96015a4fb2d6f70c0ac6c0e7fd677ed126ff5b8ce58e0c278i0
STATS.js (for THREE.js)
f0e37ac1797ed0d8c20db34e29ef592cbc7da5f5195c2a1c4d85ff18e8f92d8fi0
DREI Vanilla
50ff14010ec4edca04cceeed7f7e4338b8c1b85b4c8fca25921b693a9307ec31i0
THREE VRButton.js
8780a9e544d1be4be9923bde7100171edeb505853b42a0f2f18cc4ff4f97100di0
THREE ARButton.js
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