Inscribed Libraries

To make our projects possible, we've inscribed many additional libraries onto Bitcoin, which can be used by any other dev's interested in THREE.js. Below is a list of libraries/resources and their inscription ID's.

  • f3d99d08617eafe55400dc534ed81f7c760aefe63b34434474b640d0ca45baf4i0

    • SimplexNoise.js

    • OutlinePass.js

  • 4d513f7c4f0239581109e5957c2a5be19e5d0e80226eba410bb02c9d12f3572ei0 -

    • LightningStrike.js

  • 1382dcd781424e6c592ea7c78f9d08acd92888fc216a3c0e9c59749b3ea60ca5i0

    • Water.js

  • 8681d04e680c9cfc1052ea694919ddcfbf9e87d0e9e9eb85bba7f0f1332ebb27i0

    • Water texture for water.js

  • 10665922de450d9b25c21d213ac7a2b7231e79a25be5865fd10ba0e19c4fac21i0

    • (everything needed for post processing, and some starter Passes)

    • EffectComposer

    • RenderPass

    • Pass

    • OutputPass

    • FullScreenQuad

    • ShaderPass

    • BloomPass

    • UnrealBloomPass

    • GlitchPass

    • GlitchPass

    • CombineShader

    • ConvolutionShader

    • CopyShader

    • OutputShader

    • LuminosityHighPassShader

    • LuminosityShader

    • DigitalGlitch

    • SobelOperatorShader

  • 3b063d4198ae66eb588a10d0ef45b336b8a3c334debbcbbc20e9d4debcb88939i0

    • Perlin Noise GLL

  • 67e10278cdc4979e72b8f0fb5b34bd91695ee090282837edce3a509e4193517ei0

    • AfterImage Shader & Pass

  • 61507bf87c39df8e17448d1225d88d96d7ec0d036efb7ea2f80a811786cefc0ai0

    • Core code for Interaction Menu

  • 0fdd3693173caaa96015a4fb2d6f70c0ac6c0e7fd677ed126ff5b8ce58e0c278i0

    • STATS.js (for THREE.js)

  • f0e37ac1797ed0d8c20db34e29ef592cbc7da5f5195c2a1c4d85ff18e8f92d8fi0

    • DREI Vanilla

  • 50ff14010ec4edca04cceeed7f7e4338b8c1b85b4c8fca25921b693a9307ec31i0

    • THREE VRButton.js

  • 8780a9e544d1be4be9923bde7100171edeb505853b42a0f2f18cc4ff4f97100di0

    • THREE ARButton.js

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